For more information on how to use the fifoplayer, please check here: Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.)ĥ.0-10056 is the origin of the behavior which happened when was committed If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Is the issue present in the latest stable version? Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version. Press the bound key when either in the main menu of the game or in the gameplay and observe that the pointer cannot be moved on the X axis. ![]() Left), the Wii pointer becomes locked to the Y axis only movement at 0 of X axis, aka, it can be moved up or down in the center of the screen, with no way to move the pointer to the sides.īind a key to simulate the Tilt movement in the controller configuration. When using emulated Wiimote and assigning a button to a Tilt movement (e.g. Fire ability on weapons, required to progress the game. ![]() The game uses the Tilt motion simulation for the Alt. What's the problem? Describe what went wrong.
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